Idling-in-the-Unreal

Stimulating a human-action recognition algorithm using motion capture files from the ‘idling’ category.


Idling-in-the-Unreal (2021) animates digital human puppets using motion capture (mocap) files from the ‘idling’ category, which are then used to stimulate a human-action recognition (HAR) algorithm combined with a language model trained on the work of Michel Foucault to produce a poetic commentary.
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The full version of Idling-in-the-Unreal (27:07) was produced as an animation loop for the group exhibition, CAN WE EVER KNOW THE MEANING OF THESE OBJECTS?, Gallery 46, London E1, 2021.



 
Selected projects & collaborations by Bruce Gilchrist © 2025